CD Player Turtorial
This will explain the functions of CD Music in Game Maker
This functionality is only available in the registered version of Game Maker.
cd_init() Must be called before using the other functions. Should also be called when a CD is changed (or simply from time to time).
cd_present() Returns whether a CD is present in the default CD drive.
cd_number() Returns the number of tracks on the CD.
cd_playing() Returns whether the CD is playing.
cd_paused() Returns whether the CD is paused or stopped.
cd_track() Returns the number of the current track (1=the first).
cd_length() Returns the length of the total CD in milliseconds.
cd_track_length(n) Returns the length of track n of the CD in milliseconds.
cd_position() Returns the current position on the CD in milliseconds.
cd_track_position() Returns the current position in the track being played in milliseconds.
cd_play(first,last) Tells the CD to play tracks first until last. If you want to play the full CD give 1 and 1000 as arguments.
cd_stop() Stops playing.
cd_pause() Pauses the playing.
cd_resume() Resumes the playing.
cd_set_position(pos) Sets the position on the CD in milliseconds.
cd_set_track_position(pos) Sets the position in the current track in milliseconds.
cd_open_door() Opens the door of the CD player
.cd_close_door() Closes the door of the CD player.
Or if you are like me and are silly you just do
[CODE]
//in CD Create event
cd_open_door()
alarm[0]=20
[/CODE]
[CODE]
//in alarm0 event
cd_close_door()
alarm[1]=20
[/CODE]
[CODE]
//in alarm1 event
cd_open_door()
alarm[0]=20
[/CODE]
This will make it open and close again and again it is really funny :D
This functionality is only available in the registered version of Game Maker.
cd_init() Must be called before using the other functions. Should also be called when a CD is changed (or simply from time to time).
cd_present() Returns whether a CD is present in the default CD drive.
cd_number() Returns the number of tracks on the CD.
cd_playing() Returns whether the CD is playing.
cd_paused() Returns whether the CD is paused or stopped.
cd_track() Returns the number of the current track (1=the first).
cd_length() Returns the length of the total CD in milliseconds.
cd_track_length(n) Returns the length of track n of the CD in milliseconds.
cd_position() Returns the current position on the CD in milliseconds.
cd_track_position() Returns the current position in the track being played in milliseconds.
cd_play(first,last) Tells the CD to play tracks first until last. If you want to play the full CD give 1 and 1000 as arguments.
cd_stop() Stops playing.
cd_pause() Pauses the playing.
cd_resume() Resumes the playing.
cd_set_position(pos) Sets the position on the CD in milliseconds.
cd_set_track_position(pos) Sets the position in the current track in milliseconds.
cd_open_door() Opens the door of the CD player
.cd_close_door() Closes the door of the CD player.
Or if you are like me and are silly you just do
[CODE]
//in CD Create event
cd_open_door()
alarm[0]=20
[/CODE]
[CODE]
//in alarm0 event
cd_close_door()
alarm[1]=20
[/CODE]
[CODE]
//in alarm1 event
cd_open_door()
alarm[0]=20
[/CODE]
This will make it open and close again and again it is really funny :D
Labels: Advanced

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